Games can be played for a variety of reasons. They are sometimes used to help pass time, to have fun with friends, or to relieve stress. Games are also a popular pastime in the United States.
Gaming has been around since the 1970s, but it has only been in the last decade that free-to-play games have taken off like wildfire. Free-to-play is a new business model where players don’t need to purchase software upfront and instead can buy virtual items that give them an advantage over other players through micro transactions. In fact, free-to-play games make up nearly two thirds of all gaming revenue in 2018 according to SuperData Research
Online gaming allows people who would not otherwise be able to play together online with people around the world and thus gives players.A study has shown that the average gamer is spending more time playing games than paying for work, which is a huge problem for many companies. Luckily, the gaming industry has been adapting to the needs of their customers and providing more ways for gamers to earn income from their free time.
One of these ways includes using blockchain technology to build a decentralized marketplace for in-game assets and items. This marketplace will allow gamers to trade or buy virtual items in games that they don’t play anymore. This also means that gamers will have more free time and can pursue other interests such as going back to school or starting a new job.
The gaming industry is already seeing the effects of this shift in how people are spending their free time: In 2017, revenues from the global market grew by 46.Some people are of the opinion that we are living in a gaming society and in turn, some people tend to spend their time on other things.
This essay argues that gamers are actually spending most of their time doing something more productive – working. It goes into the statistics behind this conclusion and offers suggestions on how to make your game playing experience more productive.